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Shane Simon
3D Modeler - Animator
3801 W Spring Creek Parkway #0314 · Plano, TX · (972) 398-9232 · svs@3DConcepts.com


Experience:

10 years in the 3D / Media Industry

Shipped Game Titles (Credited):

HALO PC

John Deere Construction Tycoon

John Deere American Farmer - Deluxe Edition

CATERPILLAR Construction Tycoon

Super Stunt Spectacular

Unshipped Titles:

Battlemyth - http://www.battlemyth.com/

2006 Gabriel Interactive , Indianapolis, IN

CATERPILLAR Construction Tycoon
2D / 3D Modeler and Artist
Worked as primary 3D artist responsible for vehicle model construction, level design and 2D texturing for the recently released PC games " John Deere Construction Tycoon" a nd "John Deere American Farmer - Deluxe Edition . Project included the creation of several high and low polygon John Deere construction vehicles, game props and characters. Project also featured the creation of many level assets including industrial buildings, commercial structures and residential dwellings.

2005 Gabriel Interactive , Indianapolis, IN

CATERPILLAR Construction Tycoon
2D / 3D Modeler and Artist
Worked as primary 3D artist responsible for vehicle model construction, level design and 2D texturing for the recently released PC game "CATERPILLAR Construction Tycoon" by Activision. Project included the creation of several high and low polygon CATERPILLAR construction vehicles, cockpits and textures. Project also featured the creation of many level assets including a complete NASCAR racetrack, a complete modern airport, a multi-story hospital and a mega highway fuel depot.

2005 Gabriel Interactive , Indianapolis, IN

Super Stunt Spectacular
2D / 3D Modeler and Artist
Worked as primary artist responsible for vehicle model construction, level design and texturing and prop construction for the recently released PC game "Super Stunt Spectacular" by Valusoft. Project included the creation of several low poly vehicles and textures, including a photo accurate Humvee, C47 Dakota Airplane, Mack Truck and 1974 Ford Pickup. Project also featured the creation of many level assets including ramps, Farm buildings, a fairgrounds and Industrial Ironworks.


2003 Gearbox Software Plano, TX

HALO PC
Beta Tester
Worked with Gearbox Dev team to find bugs, errors and design problems in the pre-release version of Halo PC. Helped refine game play and weapon balance in Multiplayer mode. Tested multiplayer maps, textures and models for rendering abnormalities, hitbox problems and other engine-oriented problems.


2000-2004 Mergato Studios Plano, TX
VP Audio Visual Design

Oversaw and Directed Art department for Independent Game Development Company "Mergato Studios", with a primary focus on character and level design, creation and production. Creating all real-time 3D game characters, objects and weapons with all associated textures and animations. Produced principle background photography, 2D texture generation and image manipulation for in-game graphics, in addition to promotional video editing and compositing. Created illustrations, vector graphics and bitmap images for promotional items, logos and other applications.

2003 Gearbox Software Plano, TX
Beta Tester

Worked with Gearbox Dev team to find bugs, errors and design problems in the pre-release version of Halo PC. Helped refine game play and weapon balance in Multiplayer mode. Tested multiplayer maps, textures and models for rendering abnormalities, hitbox problems and other engine-oriented problems.

2003 CDX- Dart Drilling Inc . Plano, TX
Content Producer

Created various logo assets, print media and graphics designs for in-house video training program.


2000 3DConcepts.com Durango, CO
Lead Artist / Rapid Prototype Designer

Designed stereo-lithograph models for rapid protyping.


2000 Flint Energy Construction Co. Durango, CO
Video Producer / CG Artist

Undertook video production and editing of various industrial safety films for Flint Energy Construction Co.'s in-house safety training program.

1999 - 2000 3DConcepts.com Durango, CO
Contract Artist / Environmental Designer

Oversaw preliminary game environment design for commercial title "Game Diary", an online Journal for young athletes. Created primary 360-degree environment maps, landscapes and 3D sets depicting various sports game fields, including a high detail basketball court and soccer field. Helped develop Direct X media including character meshes and 2D maps/textures for use in a real-time environment.

1999 Union Drilling Inc. Pittsburgh, PA
Video Producer / CG Artist

Produced and edited various industrial safety films for UDI, including multimedia presentations and interactive applications.

1998-1999 Sears Roebuck Co. Fairmont, WV
Sales Associate

Worked in both hourly and commissioned roles selling a wide range of merchandise including professional tools, plumbing, consumer electronics and computer systems.

1997-1998 Nabors Drilling USA Houston TX,
Video Producer / CG Artist

Produced various industrial safety films and media, including multimedia presentations and interactive training applications.

1995-97 Exeter Drilling Co. Denver, CO
Video Producer / CG Artist

Produced various industrial safety films, including a 30-minute video montage titled "Exeter Excellence" which showcased the company's major drilling assets.

Education

2000-2002 Pueblo Community College Pueblo, CO
AGS, With Emphasis on Computer Science and Broadcast Media. Graduated With Honors and Distinction (GPA 3.84) Member Phi Theta Kappa, National Honor Society Recognized on The National Dean's List

1999-2000 Penn State
Beaver, Pennsylvania
General Studies

Skills: I am skilled with the following Software tools:

3D Studio MAX 1 - 8
Character Studio
ZBrush
MAYA
Cinema 4D
Painter 4
UnrealED
Adobe Photoshop
Illustrator
Premier
After Effects
Image Ready
Corel Draw
PhotoPaint
Painter
Ulead Media Studio Pro
HTML
MS Office
MJPEG, DV, DiVX Video Systems.

Interests : Photography, Airbrushing, Woodworking and RC Helicopters

 

 

 

 

Copyright 2006 - Shane Simon